Also in development
TRASH Working title
Shake the bag, see what falls out. Sell the junk, find the treasure, and upgrade your way to ever stranger bags.
Steam page coming soon
More details will be revealed soon.
Independent game studio · PC
BlindfoldBox develops focused, highly replayable games. Each title starts from a single unusual mechanic and grows into something players can’t stop coming back to.
Flagship title
A 15-minute top-down action roguelite where you collect spells like cards and fuse any two into a brand-new spell. In a single run, one lonely ember grows into a storm that fills the screen.
Steam page coming soon
Fire and water become Steam Cloud. Add lightning for a Tempest. Every fusion creates a new spell that behaves differently, and every discovery stays in your Spellbook forever.
Make a spell Giant, split it into a Shotgun spread, make it Echo or Chain. Two equal stickers merge into the next tier, and some come at a price.
Every region ends in a fight that finds your build’s weak spots, from a storm roc raining lightning to a clockmaster who stops time itself.
Interactive demo
Pick any two base spells and see what they fuse into. Every card and description comes straight from the game: 136 of the 2,426+ fusions.
Base spells · choose two
Fusions never just add numbers. They create a new spell that behaves differently.
Also in development
Shake the bag, see what falls out. Sell the junk, find the treasure, and upgrade your way to ever stranger bags.
Steam page coming soon
More details will be revealed soon.
Studio
BlindfoldBox is an independent game studio focused on making games that start from simple ideas and grow into something a little unusual. We keep scope tight, iterate quickly, and put our effort where it matters most: the moment-to-moment feel that makes a game worth replaying.
Every project begins with a single unusual mechanic. We prototype fast and only scale what proves fun.
Combinable spells, randomized finds, escalating challenge. Depth comes from systems, not content bloat.
Tight scope and a consistent pixel-art pipeline keep production efficient and every release focused.
Store pages and trailers are prepared in 15 languages, so every launch reaches players worldwide.
Business & partnerships
We’re open to conversations with publishers, investors, and partners. Reach the founder directly:
Send an email